Shader types

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  • Now that there are 5 PCA Shader types in our range, I would like to give a very brief overview of each one, starting with the smallest, the MicroShader and going through to our new MegaShader, the largest. Many thanks to all of our customers who requested these 2 tools... we heard you!
  • For full details/instructions and projects to try using the Shaders we manufacture, please avail yourself of our new "The Shader Family Booklet" that you can obtain through any of our stockists.  Learn how to use them to their full extent in ways you may not have thought of!
  • Check the sales and online stockist pages for a few of our listed stockists.... of course, there are many more, email me directly for the stockist nearest you at sales@parchcraftaustralia.com

General Principles In general the method of most common use with 4 of our Shaders ( MicroShader, MiniShader, Shader and MegaShader) is that of using the wire loop at it's tip to create a soft, gradient, airbrushed stroke. The SoftShader, though called a shader, has unique purposes of it's own.

Why have differerent size Shaders?

We created the 2 new sizes as a result of all the requests that we have had for them!   Each project you tackle will have varying size areas that need shading and now we can offer the full scope of shader tip sizes that anyone could want!   Having the right size tip for the area involved will allow you to minimise overlapping strokes and get a soft, more natural looking result.

In Whitework

The beauty of this type of stroke is that unlike solid, white embossing of a single depth, the clever use of "shading" can create LIGHT and SHADE (the illusion of shadow) in your projects, particularly in whitework where there is no use of deeper or lighter colouring to denote areas where light does or does not hit the item ( eg a flower) in your project.    It is all about trying to recreate ( like an artist would with paints) the illusion of highs and lows that occur naturally in nature.

Light and Shade

The artist would use light colours where the light strikes the object first ( the closest parts to the light source) and deeper colours to denote recession or shadow where the light does not reach easily, if at all.    Parchment Crafters can create these effects by using our Shader tools to give the forward (protruding) portions the brightest white embossing which, like nature gradually fades away into the shadows ( the untouched areas of parchment nearby).

The Action of the Shader

By using a flicking action where ( in the case of a flower petal for example)  you start the stroke with the deepest pressure at the outer edge of the petal and draw the tip up and away toward the centre of the petal.  What this does is emboss a strong whiteness at the edge ... through to off white/pale grey in the middle of the stroke and then as you lift the tip up and away ( releasing the pressure on the parchment) .... it will look sparse, deeper grey through to untouched parchment.  Repeat each stroke, slightly overlapping the last and turning your work constantly.... until you finish each petal separately.

                              

Start of stroke, deepest pressure                           Midstroke - releasing pressure                               Lift up and away!

at edge of petal - whitest look                                  

The tool can be held in either the SPOON ( as above) or Fork ( turn tip over) position.   The Fork position creates sharper, finer strokes than the spoon.

Turn work constantly!!  Nothing looks worse than strokes that are at unnatural angles, with no regard for the CURVES of the object you are recreating.

 

Comparison of Strokes ( not to scale, enlarged to show detail)

MicroShader    MiniShader      Shader    and    MegaShader

 

PCA MicroShader

   Click thumbnail to see up close

 The MicroShader is the newest member ( June 2007 ) and also the smallest!  The narrow tip of our MicroShader makes it a natural for the smallest of places that require graduated embossing.  Things like bird's feathers, fish scales.... tiny flower buds to name a few.  It draws beautiful lines when held on it's side and can even be used to make small embossed dots etc.

PCA MiniShader

Click thumbnail to see up close

The MiniShader is very versatile. It is small enough to fit into all but the smallest areas of your projects but can also be used to fill in average size areas with repeated strokes, slightly overlapping each one.

PCA Shader

Click thumbnail to see up close

Our original size Shader, it is midsized and can be used like the MiniShader but covers wider areas in each stroke....good all rounder!  Perfect for leaves, flowers etc.

PCA MegaShader

Click thumbnail to see up close.

The new PCA MegaShader is the largest thinner wire loop embosser ( as distinct from the SoftShader wire) in our range.  It was created to tackle areas that demand as few strokes as possible to cover larger areas with gradient embossing.... things like large ruffles, curtains, dress folds, large petals and leaves etc You'll be amazed at how many projects really do call for a bigger loop so that you get a soft natural looking curve to your strokes with minimal overlapping.

PCA SoftShader

  Click thumbnail to see up close

This is the tool that is sure to be used by anyone who enjoys soft, seamless embossing in larger areas and finds it hard to get their results soft and even...without the parchment looking lumpy or buckled!

The SoftShader has a thick circular loop that is set on an angle to be used in a sweeping movement over the area that you wish to contour. It's perfect for shading and contouring things like areas of skin or sails of a boat.  It creates seamless UNIFORM embossing ( light ) rather than gradient embossing that is best done with one of our thinner wire loop embossers in the physical size of your choice!

The SoftShader is good for warming up your parchment ahead of a heavier area of embossing to minimise buckling of parchment by relaxing the fibres of the parchment.

 

 

Also you can try our Rose shader lesson by clicking here.   Remember ..... to demonstrate the versatility of each Shader member and give instruction and practice with each one, we have created "The Shader Family Booklet"  - available from PCA Stockists.

 
 
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